Pass on decisions, carry revision notes, open supplier setup. Every one is ready to run, and you can adjust it in plain language.
Add approved creative shortcuts to the launch handoff folder.
Your campaign team finds the file in the launch folder after review, without a lead chasing down the handoff.
Attach the newest draft to its campaign review card.
Your campaign team finds the current draft on its review card, with a version note to make the handoff clear.
Link updated campaign assets to the right review rows.
Your review rows point to the latest mapped campaign drafts, so the team can open the current file without chasing links.
Link approved creative files in the campaign handoff folder.
Your campaign team gets a shortcut to the approved asset in its launch folder, with no handoff to chase.
Create a launch folder shortcut after the reviewer approves an asset.
Your publishing owner can find campaign files ready for publication in the launch folder, without waiting for a manual handoff.
Hand off ready creative to its reviewer with a clear request.
Your campaign reviewer gets a complete request in chat when an asset is ready, without your lead chasing the next person.
Create linked revision tasks for creators after review changes.
Creators get a linked revision task with review feedback, so your campaign lead can keep work moving without chasing handoffs.
Move the latest campaign draft to its review card.
Your reviewers can open the latest campaign draft on the card where they make a decision, with a note naming the version.
Mark asset review dates that fall after launch handoff.
See which asset review deadlines fall after your launch handoff, with a conflict note on the review row for the owner.
Open linked revision work when reviewers request changes.
Your campaign team gets a tracked revision assignment when a reviewer requests changes. The creator sees what needs work.
Route reviewer comments to asset creators as revision subtasks.
Your campaign team gets a clear revision task when a reviewer requests changes, with the feedback and current asset linked for the creator.
Move campaign cards to revision with feedback for the creator.
Rejected campaign drafts go back to their creators with the reviewer's feedback on the card, so your team knows what to revise next.