Turn reference images into mesh and texture files for artist review
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Your uploaded reference images give the Agent one batch of models to make.
Your product or scene name identifies the batch on the review page.
Your artist's address tells the workspace where to send the review link.
Your chosen mesh and texture formats set the standard for completed files.
Your wait limit sets how long each image can take to produce 3D files.
Your 3D asset workspace turns uploaded images into stored 3D files and emails the artist a review link.
Your artist sees which reference images failed or timed out and why.
Your artist sees which reference images failed or timed out and why.
Your artist sees which reference images failed or timed out and why.
Your artist gets links to checked mesh and texture files for each completed asset.
Your artist gets one page with finished file links and failures from the batch.
Your handoff shows that the artist's address is still needed.
Your artist receives the review-page link at the address you provided.
This Agent starts when your reference images arrive through the intake form. It generates and checks mesh and texture files. Your artist gets a link to finished assets and failures.
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Google Drive turns uploaded images into stored 3D files and emails the artist a review link.
Zoom turns uploaded images into stored 3D files and emails the artist a review link.
Google Contacts turns uploaded images into stored 3D files and emails the artist a review link.
Generate Textured 3D Assets is made for businesses in these industries.
Turn product references into textured assets for campaign visuals.
Show all Agents for the Advertising and Marketing industryTurn game reference art into textured assets for artist review.
Show all Agents for the Video Games industryPrepare textured scene assets from visual references for artists.
Show all Agents for the Film and Television industryCreate textured assets from character and scene references.
Show all Agents for the Animation industryMake textured 3D assets from reference images for effects artists.
Show all Agents for the Visual Effects industryGenerate Textured 3D Assets is made for people in these roles.
Send artists checked 3D assets and a list of failed references.
Show all Agents for the Creative Producer roleReceive textured meshes to review alongside failed references.
Show all Agents for the 3D Artist roleGenerate Textured 3D Assets is made for people in these departments.
Turn product and scene references into assets for creative review.
Show all Agents for the Creative departmentMove checked 3D files and failed references into one artist handoff.
Show all Agents for the Production departmentGive artists textured meshes and clear reasons for failed images.
Show all Agents for the Art departmentPrepare textured scene assets and flag failed references for review.
Show all Agents for the Visual Effects department5 steps, in order, on every run.
Connect the tools you already use, such as Google Drive, Zoom or Google Contacts.
3 toolsUse safe mode to approve every result before it goes out, or let the Agent run automatically.
Frequently asked questions about the Generate Textured 3D Assets:
Yes. You set up a routine that fits your site's processing limits. You also choose the mesh and texture formats your artist accepts.
Your artist sees failed image names and reasons on the review page alongside finished files. Timed-out images also appear on the failure list.
You can still use the review page, but the handoff needs an address before the site can send its notice.
It stops and asks you. The Agent does not guess when it reaches a decision you have not approved.
Yes. Every run creates a plain-language log that you can review and export. Logs are kept for twelve months.
The Agent stops at the end of the billing month and its tool connections are removed. Your run logs remain available for twelve months.